Week 2 - Basic Level Blocking
Last week I had the most basic level blocking, which was walls and a floor. This week I added a little bit of elevation, but the overall idea is that it's a flat area. My initial attempt was to use blocks as ramps, but that had collision issues unless it was the most shallow incline. Next, I tried using stairs, made out of small thin blocks, which ended up looking janky. Finally, in trying to find objects, I stumbled upon the Open Sprite Shape.
This opened up a massive ability in creating natural feeling hills with a huge degree of versatility for a flat style natural environment. This way I don't have to manually build the basic environment more so than I already have, due to the application of the open sprite shape.
I had to do was attach colliders and they work as functional terrain. But, the polygon colliders kept resetting from my modifications and being below the full curve, sticking to the inside by a large margin, meaning the player walks through the terrain. I alleviated this issue by giving the collider an offset, now it works as intended.
The feedback I received this week was:
- Nothing :(
Game
Status | In development |
Author | SovereignCharm |
More posts
- Week 7 - Reflection, Asset ListMay 27, 2021
- Week 6 - Finishing and Testing ResultsMay 19, 2021
- Week 5 - UI and TestingMay 13, 2021
- Week 4 - Presentation and GraphicsMay 06, 2021
- Week 3 - Enemy FunctionsApr 29, 2021
- Week 1 - Player MovementApr 16, 2021
- Game ConceptApr 03, 2021
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